Pages

Thursday, June 27, 2013

30 Play Day Ideas: 2013

Thanks to all the amazing ideas from Pinterest, I was able to come up with an initial list of play day ideas for this year!  This is our first year having the whole school take part in play day (Grade 8's selected and ran the stations from the list below as well as running the play groups: grades 1-2 (block 1), grades 3-5 (block 2), grades 6-7 (block 3)...balanced day!) Each grade group had a block of time to move around our 10 selected stations!


1.     ‘Rest’ Water Station: We did the following at our rest station - Tic-Tac-Toe Yoga Fit; Character Building Activity ("Who is your superhero?"); Chalk; Duck Tape bracelets; Freezes (sold freezes for $1).
  • Tic-Tac-Toe Fitness: Yoga and Active Start Charts from Thompson Publishing .  You can use any type of fitness activity in each square. Students alternated taking turns placing their 'move' on the tic-tac-toe board and held their move until the game was finished (i.e., 3 in a row vertically, horizontally, or diagonally).
Tic-Tac-Toe Yoga Fit





  • Who is your superhero?   Tell why using one of the character building words posted on the wall? Students picked one of the character building words our school community focussed on this year and connected ONE word to their selected superhero and wrote it on mural paper!  Great community building activity!


Who is your superheo: Character Builds...
  • Duck Tape Bracelets!  Each students received a duck tape bracelet inspired by the "Go Girls Day" held by HWDSB in June.  A crew of students help to make 700 bracelets for each student to take home!
Duck Tape Bracelets
Fun Duck Tape!

2.     Mega Target Frisbee Throw:  Just purchased these target mats and they are amazing, durable, and can be used for ultimate frisbee golf (#18)...or as part of any kind of relay such as Mega Target Frisbee Throw.


3.     Bucket Toss: Line up 5 labelled buckets, with number 1 closest to toss line and number 5 furthest away.  Each person receives 5 plastic golf balls or 5 turns.  Have two sets of buckets for both teams.

4.     Sponge Toss: If it is a hot day this is a very popular race. Each team needs two buckets of water and two large sponges. Each team lines up with a bucket of water at the front of the line The team passes the wet sponges over their heads to the end of the line. At the end of the line the last person squeezes the sponge out into the other bucket--and then runs to the front of the line and starts it again. You can have two sponges going at the same time. Give it a time limit 5 min or so and the team at the end who has the most water is the winner.

5.     Obstacle Course: Get creative with your obstacles. Find ladders, garbage cans even old lounge chairs, to crawl over, under, around and through.

6.     “Run for Life and Fun” – Running Buddies (at the track): Students move around the track, collecting popsicle sticks for the “Run For Life” program.  Each class will total up their km or popsicle sticks during the allotted time.

7.     Water Balloon Toss:  Split the class or group of kids into two lines standing across from one another, starting about five feet from one another.  One side tosses their water balloons to the other.  Those whose water balloons don’t drop or burst take two to three steps back and toss again.  Last team left wins!
8.     Egg and spoon race: 2 or even 3 teams, and use different types of objects to carry, try giant marshmallows, ping pong balls, potatoes. Or use chopsticks to carry items.

9.     Over-Under Relay: Have 2 teams line up side by side. Hand 1 beanbag (or even an eraser) to the front person of each team and they are to pass it over their head to the person behind them. That person (person 2) takes the beanbag and passes it between their legs to the next person. It continues in this fashion (over/under all the way to the end of the line. When the last person gets the beanbag, they run to the front of the line and continue over/under. Each time the beanbag reaches the last person, the last person runs to the front of the line and starts again. It continues like this until the 1st person that was at the head of the line in the beginning is back up at the head of the line.

10.  Shoe Pile Race: kids take off one shoe and put it in one big pile, then they have a relay race between classes one at a time. (make sure that no one has the same shoe as another student, last year a few students got mixed up!)

11.  Snow cone relay: take a volleyball and put it on a PE cone up side down. Students run down and around and it looks like a snow cone.

12.  Shoe Kick: Everyone stands in a line and kicks one shoe for distance

13.  Balloon Race: You will need four chairs: Each teammate has a balloon. The first one runs to the chair, sits on the balloon until it pops then runs back for the next teammate to do the same. Play goes on until the team that has popped all the balloons wins.

14.  Tire Rolling Race: With teams, each teammate rolls a tire to the mark and back to the next teammate who then does the same until the last teammate finishes
  
15.  Sponge Race: fill up a baby swimming pool, have 4 5-gallon buckets each, you need 4 large car wash type sponges, the object of the game is each relay team must race to the pool, fill the sponge with as much water as possible run back to the buckets and squeeze out the water, then passing to the next teammate....and so forth until all players have gone. The winner is the team with the most water in the bucket.

16.  Beach Ball Races: In this game for teamwork, make two people partner up to carry a beach ball across a finish line and back to the start without using their hands. (Back to back, side to side, with their elbows, etc.).

17.  Hang out the Laundry: This water game keeps kids cool without them getting drenched. Set up a clothesline or use a net, such as a tennis net. Have two tubs of wet clothing in laundry baskets and two piles of clothespins. Teams of children line up and one at a time run to the net and pin a piece of clothing on it. The child runs back, tags the next person in line, who grabs a piece of clothing and does the same thing. After three minutes, count to see which team has pinned up the most clothing. The kids take the clothing down, place them back in the tubs, and a new race begins.

18.  Frisbee Golf: This game is set up with hula hoops, cones, and a small swimming pool. Set the cones on a course in the grass and lay a hula hoop next to each cone. The swimming pool is a water hazard. Give each student a pencil and small piece of tagboard paper to keep score. Children toss their Frisbees to the first hoop. The score is how many tosses it takes to get the Frisbee in the hoop. If the Frisbee lands in the pool, it adds three points to the score. Lowest score wins.

19.  Chicken Stix Relay:  Grab a rubber chicken from a bucket using drum sticks and run it across the field and deposit it in a different bucket.  Pass the stix to your team mate and they bring it back.

20.  PizzaBox Race (click on link): Start with a stack of 10 empty pizza boxes for each team and teams of 10 kids.   Two kids at a time run the pizza boxes to a finish line and stack them, first one box at a time, then two, then three then four. There must be 4 hands on the box(es) at all time (2 kids).  When all 10 boxes make it to the finish line, the team elects two kids to bring the entire stack back – as fast as possible.  OR stack one more each time a student comes back to the line.
 
21.  Plunger Challenge: Start with 4-8 plungers.  Kids pass a ball back-and forth as many times as possible.  Younger kids do this while standing in a circle, older kids while running toward a finish line. Kids compete for lowest score - one point is awarded each time the ball hits the ground.

22.  Water Shoot Out Relay: Using a high-power water gun, kids try to knock a foam ball off a cone some distance away. For older kids, have teachers or a parent squirting a stream of water back at the kids – they’ll try to squirt the adults defensively and will have a harder time completing their task. Start with the filled water blaster some distance from the starting point in a hoop on the ground.  Kids have to run to get their ‘weapon’ and then replace it in the same hoop – refilling before putting it back.

23.  Soaking Wet Sweatpants Relay: Prepare two pairs of adult sweatpants and two buckets of water. Divide into two teams, first person up, dips the sweatpants into the bucket completely drenching them. Then puts them on and runs to a designated marker and back. Takes the pants off and hands them to the next kid who also dunks the pants and puts them on. And so on till the last kid on the team makes it back.

24.  Parachute Game: Popcorn: Toss multiple small rubber balls on the fabric while held taut, see how long your team can keep them popping!

25.  Tug-o-war: Find a soft rope and tie several knots in each side. Divide into teams and place a large puddle of water in between the teams.  First team to touch the water Loses.

26.    Angry Birds Theme :
















27.   Bulls-Eye













Circle Games:
28.  Drip-Drip-Drop:  Sitting in a circle, students select one "it" who has a sponge.  The "it" move around the circle gently squeezing a little drop of water while chanting, "drip, drip, drip...." When the "it" yells drop, they squeeze as much water out of the sponge, both run in opposite directions and try to get back to "drops" sitting spot.  Whomever doesn't make it back, is then the "it".

29.  Hula-Hoop Group Pass:  Standing in a circle holding hands, the group receives a hula hoop.  Two group members let go of hands and allows the hula-hoop to hang on their arms...they re-attach.  Without letting go, group members pass the hula-hoop around the circle without letting go of each others hands.  The hula-hoop moves around the circle and back to the start.  Have two circle teams of equal numbers see who can get the hula-hoop around the fastest.

30. Pass the Action:  The group sits in a circle.  1 person is selected to be the "detective" and exits the circle and turns their back (or covers his/her eyes).  The teacher/student leader selects one person to be the "action leader" by touching him/her the head.  The action leader starts a movement for the rest of the group to follow (while staying seated).   The group is encouraged to NOT look at the action leader if possible.  The action leader changes his action at any time s/he wants to.  The detective is called back to the circle and has three guesses to find the action leader.  Once he guesses correctly or fails to do so in three turns, a new detective is selected.  Repeat.

Friday, June 21, 2013

Ga Ga Ball - Great L.O.G.!

Video of my 5/6 class playing!  Yes, first YouTube Video  of Ga Ga Ball uploaded!

How to play Ga Ga Ball (click here for word doc):

EQUIPMENT:  6-8 Benches; Utility ball

PARTICIPANTS: Depends on size of bench area or “Pit Area” (10-25players).
Ga Ga Ball - Pit area is formed by benches lying on sides

OBJECT OF THE GAME: The game of gaga is usually played in an octagonal-shaped “pit.” It combines the motor skills of dodging, striking, running and jumping. The object of the game is to hit opponents with a ball below the waist while avoiding being hit. 

HISTORY: In the 1950’s, the game was believed to have been invented by John Crosley at his summer camp and introduced in Israel when Israeli counsellors from Crosley’s camp returned home. The Israeli translation for “hit” is “gaga”.

SAFETY:  NO standing, sitting on benches; stay on feet; be aware of personal space and boundary area (benches); proper footwear etc (refer to Ophea Safety Guidelines for further safety instructions).

LIVING SKILLS: Fair play, team co-operation, strategic critical thinking.

RULES:
1.    Start the game by allowing the ball to bounce 3 times, chanting “Ga Ga Ball” with each bounce.
2.    Ways to be eliminated
a.    A player leaves the gaga pit if they are hit from the waist down (for primary/junior); Intermediate students, I allow any part of the body to be hit except from the shoulder to hand.
b.    A player leaves the gaga pit if they hit the ball over the “pit wall” (benches) without hitting a player on the way out.
c.    A player leaves the gaga pit if players touches the ball two times in a row (gives a variety of players a change to hit/touch the ball).
d.    If the ball leaves the gaga pit, the last player to touch it is out and must leave the gaga pit.  If no one touches the ball, the player who hit the ball out exits the gaga pit.
3.    Hitting the ball:  You can hit the ball with two hands or one hand (fist or open hand).
4.    The game is over when there is one player remaining.  If the game is taking an extended period of time, a 10-second countdown is used, and there are multiple winners!  I prefer multiple winners!

MODIFICATIONS
a.    Primary Students, I give a “free life” before being eliminated.
b.    Players can hit the ball repeatedly, provided that between hits they rebound it off the wall.
c.    Have students strike the ball only with one hand (open or closed).

REFEREE:  The game is ‘self-referred’ but can have players someone who left the gaga pit become a ref and assist with the game.  The can also throw the ball into the gaga pit if it exits the playing area.  They toss the ball back into the gaga pit with back spit and the players chant “ga ga ball”.






Wednesday, June 19, 2013

Tic-Tac-Toe Yoga

A little duck tape and Physical Literacy Cards from Thompson Publishing make a great Tic-Tac-Toe board.  
Active Tic-Tac-Toe Yoga
Use two different coloured pylons, poly spots, or bean bags (i.e., blue / orange). 
  • Divide students up into two teams (max 8 players for 9 spots on the board).  
  • Start of with rock-paper-scissors to see which colour goes first.
  • Team 1 moves onto the tic-tac-toe board placing their pylon down and then holding / performing the yoga / active start activity card.
  • Team 2 moves onto the tic-tac-toe board placing their pylon down and then holding / performing the yoga / active start activity card.
  • Alternate taking turns until one team gets a vertical, horizontal, or diagonal line of same coloured players.
  • Which ever team wins, will go first the next round.   Any players who didn't go in the first round, go first in the next round.
  • If it's a tie and all 9 positions are played, play R-P-S to see who will go first.
  • Play as partners (player 1 makes a move placing a pylon down and holds yoga pose, while player makes a move placing a pylon down...alternating turns)
I used this game during our whole school play day!!! ACTIVE PICTURES OF MY STUDENTS PARTICIPATING IN THE PLAY DAY STILL TO COME

Friday, June 14, 2013

Primary Self-Evaluation Exit Cards

Let's make our students' learning visible!  If your learning goal for the day is to participate at a moderate to vigorous level, have students tell you what active participation looks and sounds like.


Daily Learning Goal:  We are learning to be active participants.
Success Criteria: (Grade 1's came up with these)
I can hear my self breathing.
I can feel hot.
I can see sweat.
I can make my feet move.
I can feel my heart beating faster.
I can move around the space safe.

Have students select the levelled paper they thought they were for that day. They fill out this exit card by putting their name at the top and draw a picture of what they did well according to the success criteria (using pictures and words).

Daily Learning GoalsWhat do each of these look like in your class on a daily basis (based on your Unit Learning Goal)? 

 Allow students to co-construct SUCCESS CRITERIA.